35 posts tagged with game by cortex.
Displaying 1 through 35 of 35.

i've heard of chiptunes but

Warning: sharp, startling static sounds

Turns out if you crash a GBA game and wait a couple hours, it will start singing the entire content of its memory to you: Dumping the ROM of a GBA game by crashing it
posted by cortex on Jan 17, 2024 - 19 comments

the penguins are gathering in a circle

Vaporwave goodbye to the waking world in dreamcore95.exe, a chill, short idle game with impeccable vibes and, if that's not enough inducement, also a defragging widget.
posted by cortex on Nov 21, 2023 - 13 comments

my body is a roadmap of, uh, roads

Do you know your town like the back of your hand? Then prove it, with, uh, Back Of Your Hand, a web game that asks you to identify randomly selected streets on a map and scores you on how close you got. [more inside]
posted by cortex on Jun 26, 2023 - 46 comments

the most exciting bank switching story since SVB got shut down

How did the graphics on NES' Punch Out work? It's a little complicated!
posted by cortex on Mar 20, 2023 - 12 comments

not me playing on the floor, lunch break, sophomore year of high school

Narrative designer Bruno Dias (cf. Fallen London) presents: A [not yet] Compleat History of the Magic: the Gathering Metagame, an ongoing weekly series about the decades-long evolution of which kinds of decks competitive M:tG players were relying on in tournament play and exactly which stupid terrible broken cards were responsible for that before subsequently being banned from play forever. The story begins with Chapter 1: Magic as Dr Richard Garfield, PhD Intended.
posted by cortex on Dec 7, 2022 - 37 comments

if Tetris were Thanksgiving dinner with your shittiest uncle

Want to hate Tetris, or for Tetris to hate you? The answer may be Hatetris (which you can play here), an adversarial Tetris game (by MeFi's Own qntm) that tries to serve you the worst possible pieces you could ever not hope for. Here's a detailed writeup of understanding and breaking the high score record by David & Filipe, who just shattered their previous record with 148 whole points.
posted by cortex on Nov 6, 2022 - 22 comments

*pulls out acoustic guitar* anyway, here's Redwall

You ever wish you were an adventurous pixel-art mouse doing inventory tetris while exploring a randomly-generated dungeon and engaging in turn-based combat with wee slimes and hostile rodentia? Great, you should play Backpack Hero. You should also play it if you haven't specifically wished for that previously, because it's delightful and charming and good.
posted by cortex on Apr 27, 2022 - 37 comments

Beastly AIs known to let the piece, mmm...drop

In his blog post "Can you be sure to clear a line at Tetris?", theoretical computer science researcher Antoine Amarilli asks: can you be sure to clear a line at Tetris? Specifically, even if the computer hates you and doesn't want to let you? [more inside]
posted by cortex on Apr 26, 2022 - 14 comments

Gonna go down to Black Mesa and get myself a BajaaAAaaAa Blast

The opening tram ride of classic 1998 first person shooter Half-Life except the tram guide uses the TikTok text-to-speech voice.
posted by cortex on Apr 25, 2022 - 24 comments

Try pinky, but hole

Tiny Elden Ring: Elden Ring, but zoomed out and tilt-shifted and everything moving in a low-framerate Harryhausen stutter.
posted by cortex on Apr 12, 2022 - 47 comments

I'd like to painstakingly research and digitally model a vowel, please

David Friedman at Ironic Sans rounds up the digital game show set recreations of Steven Rosenow, with mockups of Jeopardy, Wheel of Fortune, Price is Right, and so on. More images and other photography on Rosenow's flickr account.
posted by cortex on Mar 31, 2022 - 10 comments

I bless the rains down in Kokiri

Africa, by Toto, played entirely on in-game instruments in The Legend of Zelda: Majora's Mask.
posted by cortex on Feb 10, 2022 - 26 comments

street fighter, more like, uh, sheet...highlighter

Fabien Sanglard looks into when Capcom stopped laying out CPS-1 arcade sprite sheets by hand with scissors.
posted by cortex on Dec 23, 2021 - 11 comments

quadtree quarterpounders

Low Poly Videogame Foods is a twitter account that aggregates images of low polygon-count food objects in videogames.
posted by cortex on Apr 13, 2021 - 14 comments

Respawn of the Dead (or: Cookie Crypter)

Incremancer: it's like an ant farm except the ants all get out and also the ants are zombies and also this is a good thing. Idly grow yourself an army of adorable tiny undead brain-hungry zombos and consume increasingly large and dangerous groups of humans, one overflowing graveyard at a time.
posted by cortex on Dec 6, 2020 - 116 comments

Cookie Flipper

Pincremental is a free online idle game that starts as a janky pinball sim and turns into a janky pinball automation sim.
posted by cortex on Sep 15, 2020 - 32 comments

break open the chamber, two dozen angry triangles throb out

take in the black and white cyberpunk mood of lvl374, all pixels and chromatic aberration and android dystopia, scenes from a game that never existed and you can't forget playing
posted by cortex on Sep 2, 2019 - 19 comments

Bobby Fischerspooner

Chesses is eight new kinds of chess. Eight new chesses, as it were. What if gravity pulled pieces to the bottom of the board? What if moving a piece left a clone behind? What if every capture was mutual destruction? And so forth? Thanks to delightful games-smith Pippin Barr, now you can find out. [more inside]
posted by cortex on Aug 12, 2019 - 31 comments

I'm using tilt controls!

Welcome...to theclub.zone, a lofi MMO where you can listen to music, be a ghost, chat with canned phrases, dance to music, be a stickman, and be at the club.
posted by cortex on Aug 8, 2019 - 20 comments

free-association football

Use your mouse or your finger to fling your tiny pixelated soccer/football person goalward? ballward? skyward? backward? in A Small World Cup, a hilarious wee ludumdare 38 game by Rujo Games. (Hat tip to RPS.)
posted by cortex on Aug 5, 2019 - 23 comments

Also featuring: birds; turds; moles; voles

Spend ten minutes exploring the strange circle-of-life adventure of Rabbit Game, a game where you are a rabbit. There is also some non-rabbit content.
posted by cortex on Jan 8, 2018 - 18 comments

You should obviously set your desktop background to "cat"

Need a break from needing a break from work? Spend a little time being productive in It Is As If You Were Doing Work, a free web-based game about doing work in an office job.
posted by cortex on Jul 4, 2017 - 27 comments

Atmosphere: breathable. Gravity: moderate. Temperature: cold.

Steer the last ark of humanity to its new galactic home in brief twine game Seedship. [more inside]
posted by cortex on Apr 12, 2017 - 50 comments

Justin Cyr's pixel art

Justin Cyr makes pixel art, and has done a number of 32x32 portrait studies using the 16 color MSX palette. Here's 16 portraits. Wait, here's a timelapse of 16 portraits. Hold on, geez, here's 500 portraits. No, wait, shit, here's over a thousand. Also, hey, an animated 8-bit kraken.
posted by cortex on Feb 13, 2017 - 7 comments

An incalculable pleasure

Calc-Man is a MSDOS-era Pac-Man clone that looks like a spreadsheet, written by Dan Tobias. You can play the DOS version here, or if that's too fancy for you, the older Apple II release.
posted by cortex on Feb 12, 2017 - 12 comments

Idle Hands Do The Factory's Work

Kill some time building a production line with factoryidle, an idle game about factories.
posted by cortex on May 26, 2016 - 231 comments

"I started with a box and some leg sticks."

ActualDog is making a game about rectangular pink dogs. This is the development log, which is six pages of amazing gifs of rectangular pink dogs doing rectangular pink dog stuff.
posted by cortex on May 12, 2016 - 20 comments

It's a little bit Glitch, a little bit Minecraft, a lot wonderful

Manyland is a massively multiplayer 2D sandbox HTML5 ungame where players collaboratively build the universe one 19*19 pixel block at a time. Draw (and script!) your own art assets, or just wander around enjoying the sprawling technicolor melange. [via mefi projects]
posted by cortex on Nov 3, 2014 - 22 comments

Turns out that BUTTS LOL looks super classy in the Captain Sky Hawk font

The President has been kidnapped by ninjas. Are you a bad enough dude to render text in a variety of sweet-as-hell video game typefaces using Arcade Font Writer? [more inside]
posted by cortex on May 28, 2014 - 18 comments

Gonna be confusing when they call the fifth film "Terminator THREE"

An actual robot is playing THREES live right now on the internet. It is probably better than you at THREES, but at least your arms are longer, so.
posted by cortex on Apr 4, 2014 - 51 comments

Time To Corner The Market On Passenger Jet Wing Assemblies!

Economies of Scale is a free, web-based multiplayer business/commerce simulation game under development by Scott Rubyton (aka Ratan Joyce). Players use starting capital to build production/wholesale/retail businesses from the ground up in a basic economic model, competing for market share while collaborating through business-to-business trading of goods and materials. It's more fun than getting an MBA! Also much less expensive. [more inside]
posted by cortex on Apr 3, 2012 - 60 comments

Oregon Trail meets Fallout meets Nethack

NEO Scavenger is a hex-based, turn-based scavenging/survival/mystery RPG. Dig through abandoned buildings! Punch a looter to death! Get eaten by a Dogman! Contract cholera! Die of cholera! Flash-based browser game, under active development; the current demo lets you explore the landscape and play with the game's mechanics at length. [more inside]
posted by cortex on Mar 19, 2012 - 23 comments

Cheap Talk - Econ and game theory from Jeff Ely and Sandeep Baliga

On pinball's downfall; draft Scrabble; strategies for choosing a seat; visiting our old friend, swoopo.com; and meatball theory: various and sundry economical, game theoretical, and miscellaneous morsels from the folks at Cheap Talk.
posted by cortex on Nov 18, 2009 - 53 comments

Nomic is a game where modifying the game is the game.

Nomic, as introduced by inventor Peter Suber (homepage): a game of self-modification—every move is an attempt to alter the rules governing how the game is played. Further from wikipedia. [A great deal more within.]
posted by cortex on Aug 27, 2007 - 59 comments

Math is congruent with fun!

You have spacial skills. Apply them in Building Houses 2, on mathsnet.net. Or freestyle in Building Houses 1. Or at night! Oh and also there's like a hundred more puzzles over there too. Some java required.
posted by cortex on Apr 12, 2007 - 66 comments

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