2813 posts tagged with games.
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KittyToy

KittyToy by Rakqoi (be sure to check out her itch.io user page for tips). Take care of and adopt stray kitties! Feed them, pet them, play with them! Inspired by Neko Atsume (discussed previously on the Blue).
posted by eruonna on Jun 9, 2024 - 3 comments

Physical Dice vs. Digital Dice

"We took it to the streets and asked both hardcore and novice tabletop gamers." Meanwhile, on another forum... A loosely related blending of physical and digital. Some feel that It's The Apps That Are Wrong. A D&D-focused list of dice apps. There's also Elmenreich's "Game Engineering for Hybrid Board Games" [SLPDF]. Previously [more inside]
posted by cupcakeninja on Jun 9, 2024 - 27 comments

Randomness or the Perception of Randomness?

"All this leads to the inevitable question, which one – perceived randomness or true randomness – should a GM aim to use in his [sic] games? After careful consideration, I don’t think there is any one right answer to this question; depending on the circumstances, either could be correct." A neat previously featuring random maps.
posted by cupcakeninja on May 27, 2024 - 19 comments

Hmong Cornhole

It’s Monday night at the National Guard Armory in northeast Minneapolis, which means it’s time for Hmong Cornhole. A few dozen folks throw little bean bags into holes in rows of glossy wooden boards. They chat and fist bump and update scores on digital tablets. Kids occasionally run weaving through the boards, sometimes squirreling away bags from their parents.
posted by ShooBoo on May 26, 2024 - 14 comments

Individual games weren’t as important as the larger game that emerged

“When you first start out playing Magic, when you're playing with kids in the schoolyard or around the kitchen table with cards that your older brother played with, that is the way it works. Your friend will have a card you don't have. But when you enter the store system, then that's no longer the way it works, you just get many, many more cards, to the point where the magical aspect of having unique cards which nobody else has goes away.” from The Creator Of ‘Magic: The Gathering’ Knows Exactly Where It All Went Wrong [Defector; ungated]
posted by chavenet on May 20, 2024 - 48 comments

This is not a post about lying in fiction or games

Some say that lying non-player characters can motivate player characters, at the cost of paranoia. Some say that characters in crime fiction may be justified in their dishonesty. Marvel comic books are full of liars. Psychology experts have advice for you about how to spot liars. Some recent research has addressed factors associated with designing video games with falsehoods. A relevant previous Ask. [more inside]
posted by cupcakeninja on May 19, 2024 - 33 comments

Tom Driveimpossiblyquicklyer

Tom Walker tries desperately, with halting success, to complete some very basic missions in Grand Theft Auto 4 while all the cars on the map lose their fucking minds. Part 1, Part 2, Part 3. Come for the comedy car deaths, stay for the slow evolution of a "this is a horror stealth game" playstyle that makes it at all possible to make progress.
posted by cortex on May 6, 2024 - 26 comments

10 Years of Jeremy Parish's Works Projects

Jeremy Parish, dedicated game journalist and Retronaut, and creator of design deep dives, has been covering Gameboy (1989, gaiden), Game Boy Color (1998), Game Boy Advance (2001), NES (1985, 1986, 1987, 1998, 1999, gaiden), SNES (1991, extra, gaiden), N64 (1996), Sega, Virtual Boy and Metroidvania games now for ten years! His terrific and scholarly videos don't get nearly the views that much less worthy series get, so please give them a try if you have any interest in this area.
posted by JHarris on Apr 22, 2024 - 15 comments

Sorry for ruining Wordle for you

What if your Wordle strategy was to always start with the same 4 words, all with unique letters? That would use 20 letters, with the exception, of J, K, Q, V, X, Z. Slate's "The Fastest Wordle Winning Strategy Ever" (archive). [more inside]
posted by ShooBoo on Apr 14, 2024 - 74 comments

The ultimate goal of all this micro-design and shuffling about malarkey

"Procedural narrative is the design strategy, emergent narrative is the goal, the player’s experience." Game design previously.
posted by cupcakeninja on Mar 26, 2024 - 2 comments

Better Tablet Games for Parrots

If animals are going to use touchscreens, how should we design for them? New research from Rébecca Kleinberger’s lab at Northeastern University delves deep into the data on how parrots use touchscreen devices, with the help of a bespoke gaming app. [more inside]
posted by Hypatia on Mar 21, 2024 - 8 comments

Like a grid, but for movies

moviegrid.io - "Select a movie for each cell using the clues that correspond to that cell's rows and columns... Each game, you have nine movie guesses to fill out the grid. Each movie, whether correct or incorrect, will count as one of your nine guesses. If a movie poster pops up, congratulations -- you got it right you little cinephile." [more inside]
posted by quintessence on Mar 21, 2024 - 10 comments

Finalists for the 59th Nebula Awards

The Science Fiction and Fantasy Writers Association has announced the finalists for the Nebula Awards. [more inside]
posted by Wobbuffet on Mar 14, 2024 - 41 comments

From Aardvark to Zyzzyva you don't know SHIT

From TED To PERNOCTATED, Scrabble’s Best Player Knows No Limits by Stefan Fatsis, author of Word Freak
posted by lalochezia on Mar 12, 2024 - 6 comments

"try to analogise these great matters of state to your daily life"

Daniel Davies is a finance expert, journalist, and former investment banker whose writing I've been reading for over 20 years on Crooked Timber and on his own blog as well as elsewhere. Sometimes he writes analogies, games, or flights of fancy to help readers think about complex issues more clearly. [more inside]
posted by brainwane on Mar 12, 2024 - 17 comments

Is Super Mario Maker Beaten Yet?

Is Super Mario Marker beaten yet? Back in 2015, Nintendo released Super Mario Maker for the Wii U, which allowed users to create their own Mario levels and upload them for others to play. Over 8 million levels were created for the game. On March 31, 2021 Nintendo "discontinued" the game, which meant no new levels could be uploaded. Then the second shoe dropped: Nintendo announced the Wii U servers would be turned off forever on April 8, 2024, effectively removing all of these user levels from existence. Upon hearing this news, the Super Mario Maker community began to rally around a single goal: clear every single level uploaded to the servers before the shutdown date. [more inside]
posted by lubujackson on Mar 12, 2024 - 54 comments

The best Othello app I've found.

There are thirty Reversi (also known by the trademark name Othello) board game apps in the Google Play store. This is the best one and you can play it here in your browser. No ads, no trackers, no in-app purchases. It's a web app (the mobile app just opens the website.) A simple user interface with a minimalist approach to configurations. Completely free and open source. Written in Rust and TypeScript by Nate Stringham. Othello is a simple game but widely explored in computer science. [more inside]
posted by AlSweigart on Mar 8, 2024 - 21 comments

So you like to place workers

"Some of the most heated debates on online forums involve definitions. What is a Euro game? What is a medium-heavy game? What constitutes “too much luck.” The definition of worker placement is no exception."
posted by cupcakeninja on Mar 6, 2024 - 37 comments

How to Design a Tabletop Game

The folks over at Stonemaier Games have a nice, lengthy set of pages and links about how to design a tabletop game. Game design previously.
posted by cupcakeninja on Mar 5, 2024 - 14 comments

Free emergency medical quizzes

What signs suggest a soft tissue infection? If your friend falls during an outdoors adventure, what's the correct treatment for an open fracture? Check out a 303-question free wilderness medicine quiz, and a 536-question EMS, EMT, and paramedic quiz. Free to play in browser, no login needed. You can modify the difficulty of questions you're given, in topics including anatomy, initial patient assessment, pediatrics, conditions caused by illness and trauma, and more. Some questions are about field-specific mnemonics or terms like MOI, AVPU, or OPQRST, but they're still informative. (Via NOLS, home of NOLS Wilderness Medicine.)
posted by brainwane on Feb 14, 2024 - 13 comments

Hex Marks the Spot

"As is true throughout the history of innovation, whenever there is a problem, it usually turns out that multiple people arrive at similar inventive solutions. That was the case with the development of the hex as a basic unit of division in board games." Hex maps also have been noted to have problems. The internet is, of course, full of lists of favorite hex and counter wargames. (While a counter may be gorgeous, and may be found in your kitchen, it is not a kitchen counter, which can be dangerous.) Hexcrawls have been part of Dungeons & Dragons for a long time, though they have spread to other RPGs over time, though some people prefer pointcrawls to hexcrawls. It should be noted that hexes had ludic uses[SLPDF] prior to the modern era of board wargames and RPGs.
posted by cupcakeninja on Feb 12, 2024 - 21 comments

The Solo RPG-er &/as Creative Writer

Many games and tools exist in the mysterious valley that lies between tabletop roleplaying in groups and writing fiction. Solo RPGs can be considered a creative writing practice or a generator for creative writing. Solo gaming surged during the pandemic, along with a surge in the creation of solo RPGs. (What do you know? Solo boardgaming surged, too.) There are whole kit-n-kaboodle games, as one might find on MeFi Projects and elsewhere, and then there are tools that serve as emulators for the GM/DM/referee. In the depths of the valley, or at the height of the mountain range, between boardgames and solo RPGs are to be found tabletop RPG boardgames.
posted by cupcakeninja on Feb 7, 2024 - 24 comments

It’s all arbitrary and dumb, but they’re addicted

These games are critical to the Times’ business strategy in trying to reach users—and ideally, future paying subscribers—beyond its core news product. Of course, the Times is still competing for White House scoops with its traditional print and digital rivals and dispatching correspondents to war zones. But the company is also vying for people’s attention against every app on their home screen. So it’s developed products in recent years to satisfy the lifestyle needs of its audience: cooking, shopping (via what is now known as Wirecutter, acquired in a 2016 deal worth more than $30 million), sports (via The Athletic, the site it acquired in 2022 for $550 million), and audio, building on the success of The Daily with a slew of podcasts ... The products and the journalism coexist under what the Times calls “the bundle,” an offering that has turbocharged the company’s ambitious growth strategy. from Inside The New York Times’ Big Bet on Games [Vanity Fair; ungated]
posted by chavenet on Feb 4, 2024 - 24 comments

Happy 50th birthday, more or less, to Dungeons & Dragons!

Tom Van Winkle (01/10/2024), "Fifty Years of Dungeons & Dragons": "Fifty years ago this month, the first 1000 copies of the original Dungeons & Dragons were printed and then boxed up at Gary Gygax's house. It's supposed to have been late in January of 1974, but we don't have a specific date. January 1974 is good enough for me. And what counts as the specific origin date, anyway? The final draft? The actual printing? The availability for sale? We're close enough. I'm saying it's been fifty years right now." [more inside]
posted by Wobbuffet on Jan 11, 2024 - 63 comments

Jennell Jaquays, 1956-2024

Rebecca Heineman on Blue Sky today: "Until we meet again… Jennell Jaquays 10/14/1956 - 01/10/2024." Intro to a 2022 interview: "an accomplished artist whose works were published in many D&D and other products; her adventures the Dark Tower and Caverns of Thracia are held up to this day as examples of the best in dungeon design, and after working in the tabletop industry moved over to computer gaming where she worked on the Quake franchise." In 2017, she was inducted into the Gaming Hall of Fame. RPGGeek entry listing her many publications. Memorial threads at EN World, r/RPG, and r/OSR.
posted by Wobbuffet on Jan 10, 2024 - 27 comments

Exploring the BABA IS YOUNIVERSE

Hempuli, the brilliant designer behind the rule-modification puzzle game Baba Is You ($15 for Windows, Mac and Linux, previously, again), hasn't rested since that came out. (Everything mentioned is free and for Windows unless otherwise noted.) Baba Is You was so successful that now we have to help Baba File Taxes! Covemount (Web) is a simple Sokoban clone with an interesting numeric gimmick. Baba Is You XTREME adds an extra feature to Baba for reasons of "fun." And there's a collection of 16 Solitaire games! And a little Neko-like Baba friend/desktop toy! And... Mobile Suit Baba, a mashup of Baba Is You and Into The Breach?! ($4, Windows) There's lots more i left out only for brevity's sake: the rest is on Hempuli's itch.io page.
posted by JHarris on Jan 7, 2024 - 16 comments

Gamedev Willie

By the time works resumed passing into the public domain in the US in 2019, countless people had grown up believing nothing would ever do so again. Techdirt invented a unique solution: an annual game jam in which all entries must include material from at least on newly public-domain work. The sixth has just begun - Gaming Like It's 1928! (Itch page. Pages for previous jams including submissions: 1927, 1926, 1925, 1924, 1923. Previously on Techdirt (including winner announcements and spotlights), Metafilter. Recent MeFi post on newly PD works.) [more inside]
posted by BiggerJ on Jan 1, 2024 - 3 comments

The Personal, Political Art of Board-Game Design

What can board games say that other art forms can’t? (SLNewYorker ungated, archive)
posted by ShooBoo on Dec 23, 2023 - 19 comments

Ten interesting dissertations on games, play, and meaning

May-Ying Mary Ngai (2011), "From entertainment to enlightenment: a study on a cross-cultural religious board game with emphasis on the Table of Buddha Selection ...," highlighted in 2021 by George Pollard on Twitter / IA / Nitter: "around 830 C.E. a man named Li He ... invents a game named 採選 Cǎixuǎn, Selection with Dice, about promotion and demotion in the ranks of the state bureaucracy," giving rise to Shengguan Tu (pics: 陞官圖 / 升官图). Serina Laureen Patterson's (2017) "Game on: medieval players and their texts" discusses fortune games like "Chaunce of the Dyse" (see also), "Truth or Dare" / Q&A games with a chosen king/queen, e.g. "The King Who Does Not Lie" or "Le jeu du Roi et de la Reine," and more. [more inside]
posted by Wobbuffet on Dec 20, 2023 - 3 comments

Lovingly Crafted Puzzle Games Since 2013

Alan "Draknek" Hazelden is an industrious creator of charming, handcrafted, fiendishly difficult puzzle games with a retro 8-bit feel (most using the open-source, HTML5-compliant Puzzlescript engine). Highlights: Sticky Candy Puzzle Saga - Spikes 'n' Stuff - Spooky Pumpkin Game - Boxes Love Boxing Gloves - Frog Wizard Gem Quest - Train Braining - A Sneeze a Day Keeps the Crates Away - Cyber-Lasso - Mirror Isles - Slime Swap - A Good Tunnel is Hard to Dig - Mouse Wants Cheese - You're Pulley-ing My Leg - I Have No Mouth, And I Must Create Blocks On All Sides Of Me - More? Check out a list of all games (older ones may break), all Puzzlescript games, iOS and Android games. Also check out the homepage for gamedev partnerships, contact info, and more commercial offerings.
posted by Rhaomi on Nov 25, 2023 - 8 comments

You must gather your party before venturing forth

The 50 Best RPGs of All Time. [alt link for anyone who may be blocked]
posted by Artw on Nov 10, 2023 - 81 comments

I'm bad at Really Bad Chess...

Puzzmo is webgame site that I came across somewhere on the Internet. I was delighted at the prospect of having to solve a puzzle in order to get access to the site at this time! Turns out I'm really bad at Really Bad Chess but got in anyway. [more inside]
posted by juliebug on Nov 5, 2023 - 49 comments

Stakes, the magic circle, fun, ethics, law, consent, and game design

Game designer James Ernest plays and makes games of many kinds, including tabletop games and casino/gambling games. In "Black Box Mechanics And the Ethics of Gambling in Games", published on January 12th, 2021, he writes, 'Are gambling games ethical at all? That's the root question here and of course the answer is complicated. In theory? Yes. In practice? Not always.....I often see folks in computer games decrying the use of “gambling mechanics” in games, but I think we need to be a little more specific.' I learned from his comparisons of laws, practices, and intuitions surrounding swimming pools and casinos, and "Context Part 2" on what's particularly pernicious about "black box mechanics [being] dicey outside of the casino," as well as his definition of an ethical payout. [more inside]
posted by brainwane on Oct 3, 2023 - 10 comments

Connecting people through the power of language

Chants of Sennaar [Launch Trailer] “Chants of Sennaar is a language-based puzzle game based on the biblical story of the Tower of Babel. In this retelling, your character makes their way through five floors of a tower, each of which is home to a different community with a different language. Using a pictorial journal, you assign every word you find to a picture, slowly piecing together each language as you go. You use the words you learn to solve other puzzles, navigate the tower, and understand what others are saying. All this is made possible through decoding language — and I can’t overstate how fun the process is.” [via: Polygon]
posted by Fizz on Sep 27, 2023 - 20 comments

Escape from Dogtown.

Cyberpunk 2077 2.0 Phantom Liberty Is the Game It Should’ve Always Been [Siliconera] “Though examples of other titles having a redemption from its initial launch exist, such as No Man’s Sky, I never had the motivation to give these games a second chance. But this changed with the Cyberpunk 2077: Phantom Liberty DLC, as CD Projekt RED finally made good on the promises the RPG made when it was originally released in 2020. Even for those who don’t purchase the Phantom Liberty DLC, you’re in for a treat, as the base game feels much more exciting than ever before with the Cyberpunk 2077 2.0 update. [...] Everything from the action sequences to the terrific performances to even the storytelling, this is what I hoped Cyberpunk 2077 would have been from the start. I enjoyed my time with the DLC, and the 2.0 update changes so much that I actually plan to finally beat the base game and see the new ending now. If, like me, you’ve been on the fence about this game or were disappointed in the RPG in the past, I recommend giving Cyberpunk 2077 a second chance.” [Cyberpunk 2077: Phantom Liberty | Update 2.0 Overview] [Phantom Liberty - Official Cinematic Trailer] [more inside]
posted by Fizz on Sep 22, 2023 - 34 comments

Leaked documents from the FTC vs. Microsoft case spilled a lot of beans

It's been a terrible morning for Team Xbox, as a major leak related to the FTC investigation of the Activision Blizzard deal has revealed all kinds of information that Microsoft surely never intended anyone to see. And seriously, this is huge! We now know that Microsoft has been planning an Xbox Series X refresh (potentially arriving in late 2024), and an entire release schedule from Bethesda dated July 2020 (new Bethesda games including DOOM, Dishonored, Fallout & Oblivion) has also been doing the rounds. There's more coming out of this as well, such as a new Xbox controller that appears to be launching alongside the new Xbox Series X revision, and even the revelation that Phil Spencer was interested in acquiring Nintendo back in 2020! The leak also revealed Microsoft's plans to release a new next-generation console in 2028. Via:[Pure Xbox][Polygon][Eurogamer][The Verge]
posted by Fizz on Sep 19, 2023 - 35 comments

Master of puppets.

Lies of P carves a singular space out of the Soulsborne genre [Polygon] “Lies of P is the latest addition in the ever-growing lineup of Soulsborne-inspired games. On paper, it definitely dresses the part. It’s a hack-and-slash game with obtuse mechanics; challenging areas delimited by sweet, sweet checkpoints; and dramatic entrances for each and every boss encounter. The standout element is its narrative, which sets the tale of renowned lying apologist Pinocchio against the Belle Époque era.” [Gameplay Trailer][Story Trailer][1 Hour of Midgame Gameplay] [more inside]
posted by Fizz on Sep 16, 2023 - 10 comments

“digging its own grave in search for gold.”

Unity has changed its pricing model, and game developers are pissed off [The Verge]
“We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user,” the company shared on its blog. “We chose this because each time a game is downloaded, the Unity Runtime is also installed. Also we believe that an initial install-based fee allows creators to keep the ongoing financial gains from player engagement, unlike a revenue share.”
Popular video game engine Unity is making big changes to its pricing structure that’s causing confusion and anger among developers. On Tuesday, Unity announced that on January 1st, 2024, it would be implementing a pay-per-download pricing scheme that would charge developers a flat fee any time a game using Unity software is installed. [more inside]
posted by Fizz on Sep 13, 2023 - 150 comments

8-bit bees & more

OK I heard you like bees. So what better than this speed-run of a forgotten bee-themed game for the Commodore 64. [more inside]
posted by the antecedent of that pronoun on Sep 12, 2023 - 6 comments

No waka waka to be heard

Atari Archive, an excellent game-by-game video retrospective of the library of the Atari VCS (aka the Atari 2600) covers its infamous port of Pac-Man. (38 minutes)
posted by JHarris on Sep 9, 2023 - 31 comments

Farming, fishing, friendship... faeries?!

Fae Farm is the cozy game I’ve been waiting for since Animal Crossing: New Horizons [CNN] “Fae Farm places you in the sprawling land of Azoria, where you can harvest crops, catch critters, reel in fish, raise animals, defeat monsters, show off fashionable looks, craft items and decorate to your heart’s content, not to mention befriend villagers and even date and marry one. The game takes a lot of cues from cozy games that came before it, including Wylde Flowers, Littlewood, Stardew Valley and, of course, Animal Crossing: New Horizons — but its magical world and abilities, plus its unique art style and convenient game mechanics, make it stand apart from some of the competition and may even set a new standard for cozy games in general.” [more inside]
posted by Fizz on Sep 9, 2023 - 19 comments

The first death is in the heart, Harry

The case of Disco Elysium illustrates the shortcomings of IP rights as protection for artists. Consequently, it contains a lot of lessons for the labor movement when it comes to the arts, and serves as a reminder that creative workers are, at the end of the day, workers. But this is not just an academic exercise. It’s a human story about the intimate consequences of capitalist exploitation. “I got my soul ripped out of me,” Kurvitz told me over Zoom in April of 2023. “I got my skull cracked open and my brain lifted out of it by a fifty-five-year-old financial criminal.” (text from article)
posted by antihistameme on Sep 8, 2023 - 15 comments

TAG TEAM WITH DESTINY

WrestleQuest [Launch Trailer] “WrestleQuest fuses turn-based gameplay of traditional fantasy RPGs like Final Fantasy or Earthbound, with the fantastical world of pro wrestling. In WrestleQuest, players explore a fantasy realm dotted with gyms, arenas, and even shrines to the legends of yesteryear. Combat takes place in the ring (usually) and follows a familiar turn-based cadence, with wrestling moves and action points nimbly taking the place of spells and mana. Land a particularly devastating move from the top rope, and a guy’s plastic arm might pop off. No worries, he just sticks it back on. [...] The characters — 12 of them playable, 400 of them NPCs, and about 30 of those real-life, old-school heroes from the past 40 years — are all action-figure representations. Some aren’t even wrestlers. The world in which the main protagonist “Muchacho Man” lives is a fantasy realm of toys, the kind a middle-schooler would spread out on the bedroom floor and mash up in glorious crossover, non-canonical throwdowns.” [via: Polygon | Game Review]
posted by Fizz on Sep 7, 2023 - 9 comments

Micro Mages: How we fit an NES game into 40 Kilobytes

In 2018, retro indie studio Morphcat Games create Micro Mages for the 8-bit Nintendo. Playable as a Windows PC game or on an NES emulator, they discuss how they fit an entire game into 40 kilobytes. [SLYT] [more inside]
posted by AlSweigart on Sep 5, 2023 - 8 comments

Ground control to Major Todd

Starfield | Overwhelming Scope [Game Informer] “Even in the increasingly crowded marketplace of big, expansive games, Starfield stands out. Leveraging the gameplay Bethesda popularized with The Elder Scrolls and Fallout games, Starfield expands the breadth of exploration to a galaxy of solar systems, planets, and ships. It populates those environments with a rich palette of activities and missions that tap into the outer space fantasy. It’s a staggering span of content to wrap one’s head around. At times, that scope threatens to impair the focus and pacing, and moment-to-moment gameplay is not always a strong suit. But players can expect to uncover hundreds of hours of experimentation in a richly imagined sci-fi playground, and that thrill is worth experiencing.” [more inside]
posted by Fizz on Sep 1, 2023 - 48 comments

a cyberfunk love-letter to Jet Set Radio

Bomb Rush Cyberfunk: Better Red than dead [Shack News] “Set in a funky, futuristic New Amsterdam, the world of Bomb Rush Cyberfunk is ruled by crews of graffiti artists-slash-DJs-slash-superheroes(?). The constant power struggle is a bid to become “All City,” the top of the top. You start as Faux, someone seemingly crucial to the current rankings. But before you can escape a mysterious holding cell and figure out what’s up, another crew leader lops your head off with weaponized vinyl. You wake up with a new (robot) head, a new name (Red) and a new crew, and set off to get your head back and become All City on the way. [...] If you’re an old school Segahead, there are definitely a few holes in your heart in need of filling. Jet Set Radio, which hasn’t seen a new game since the Xbox, is one of the biggest. Bomb Rush Cyberfunk has appeared like a beacon of hope to fill that void, and it does so while bringing new stuff to the table. This game is like a long-lost Dreamcast game in so many different ways, and most of them are good. Clearly, the developers at Team Reptile understand the concept of love.” [Launch Trailer][Gameplay Trailer]
posted by Fizz on Aug 26, 2023 - 14 comments

feed the fire.

Armored Core 6 brings mecha to the masses [Polygon] “The rebooted Armored Core is not a sprawling adventure game à la Elden Ring or Bloodborne, nor does my experience with those games make me a capable mech pilot. Instead, Armored Core 6 is a reconsideration of a classic game series infused with a decade of studio growth, expertise in combat and level design, and the heightened expectations of FromSoftware fans. Armored Core 6 is a faster, more refined Armored Core experience that streamlines the mecha franchise in clever ways. [...] It’s noisy, chaotic, and starkly beautiful, all this clanging metal, ricochets, and explosions. It’s unlike many of the FromSoftware games you may have played over the past decade, to its benefit.” [Launch Trailer][Overview Trailer] [more inside]
posted by Fizz on Aug 25, 2023 - 42 comments

more cyberpunk than cyberpunk

After Cyberpunk 2077's rocky launch, it's time to bring back Deus Ex [PC Gamer] “Currently published by Square Enix, the Deus Ex series has been on hiatus since 2016, after the (mostly good) Mankind Divided failed to match sales expectations. But the huge attention and commercial success Cyberpunk has garnered, combined with its equally significant problems, has opened up a window for the series to return. This would really be things coming full circle. Deus Ex essentially served as the template for Cyberpunk 2077's core, boasting the same blend of fighting, sneaking and hacking. It also shares plenty of themes, like body modification and corporate conspiracies. For all intents and purposes, Deus Ex is a cyberpunk game. [...] Deus Ex's superiority is particularly evident when it comes to the RPG side of things. Putting aside the bugs and the technical issues, Cyberpunk's biggest problem is that its RPG systems are either poorly implemented or simply don't work at all.” [more inside]
posted by Fizz on Aug 16, 2023 - 25 comments

“I'm having a good time despite being really terrible at it.”

It's okay to be bad at games [EX | Substack]
“The thing that I eventually came to realize is that it's all about people's expectations. Everything when you're talking about difficulty in games has to be framed in terms of, how do people expect this run to go? And how did it actually go? And are the points of difficulty in the places where I expected them to be? A game is marked out as hard if you expected to be able to do things and you couldn't do them. And it is marked out as easy if the things you expect it to be able to do you could do even if there's a lot of repetition.”
A Q&A with Bennett Foddy, the high priest of videogame difficulty.
posted by Fizz on Aug 15, 2023 - 33 comments

Let’s Get Really Nostalgic About The Early Days Of PlayStation

At a GameStop store on Launch Day of PS2 in 2000 [YouTube] ““There was a sense that video games were toys. And Sony is not a toy company.” That’s how a new mini-oral history about PlayStation revolutionizing console gaming begins over at IGN. The words belong to former head of Sony Worldwide Studios, Shawn Layden, and they ring true for anyone who grew up with an NES or SNES. The Nintendo consoles built for angular cartridges could take a beating like children’s building blocks, and the games often revolved around colorful worlds full of knights, dragons, and magic mushrooms. In the ‘90s, PlayStation felt like something entirely different. [...] In addition to the pitch of bringing arcade-level graphics into the home, there was the idea of a video game console that could channel the same feeling of cool imbued in the Sony Walkman and your older sibling’s collection of grunge and hip-hop CDs.” [via: Kotaku]
posted by Fizz on Aug 5, 2023 - 15 comments

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