2181 posts tagged with videogames.
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Procedural Artificial Narrative using Gen AI for Turn-Based Video Games

"This research introduces Procedural Artificial Narrative using Generative AI (PANGeA), a structured approach for leveraging large language models (LLMs), guided by a game designer's high-level criteria, to generate narrative content for turn-based role-playing video games (RPGs)." [more inside]
posted by cupcakeninja on May 18, 2024 - 25 comments

The weird and wonderful world of the PC-98

Pastel cities trapped in a timeless future-past. Empty apartments drenched in nostalgia. Classic convertibles speeding into a low-res sunset. Femme fatales and mutated monsters doing battle. Deep, dark dungeons and glittering star ships floating in space. All captured in a eerie palette of 4096 colours and somehow, you’re sure, from some alternate 1980s world you can’t quite remember… Drawn painstakingly one pixel at a time, with a palette of 4096 possible colours, pushing the limits of these 80’s era machines memory, these early graphic artists and hackers alike have left an indelible mark on the world of digital art and internet culture, only to be forgotten in the passing of time. But what made this boring business computer from Japan so special?
The strange world of Japan’s PC-98 computer [contains some NSFW pixel art] / More striking imagery: Incredible pictures from an era of games we never got to experience [CW: flashing lights] - Tumblr: High quality [SFW] pixel art from PC-98 games - Pixelation.org: The Art of PC98 - Amino: The world of PC-98 Pixel Art - Galleries from @noirlac, @item, and @densetsu.ch [more inside]
posted by Rhaomi on May 14, 2024 - 7 comments

10 Years of Jeremy Parish's Works Projects

Jeremy Parish, dedicated game journalist and Retronaut, and creator of design deep dives, has been covering Gameboy (1989, gaiden), Game Boy Color (1998), Game Boy Advance (2001), NES (1985, 1986, 1987, 1998, 1999, gaiden), SNES (1991, extra, gaiden), N64 (1996), Sega, Virtual Boy and Metroidvania games now for ten years! His terrific and scholarly videos don't get nearly the views that much less worthy series get, so please give them a try if you have any interest in this area.
posted by JHarris on Apr 22, 2024 - 15 comments

"This is invisible walls explained, once and for all."

PannenKoek2012: "If you’ve wondered where I’ve been for the past 10 months, it was working day and night on this one video." (YouTube, 3hours, 45 minutes) [more inside]
posted by The Pluto Gangsta on Apr 16, 2024 - 8 comments

WELCOME TO THE WOOORLD OF TOMORROW

March 28, 1999: Futurama. It seems to go on and on forever. In fact, the pilot episode of the original run aired 25 years ago tonight, kicking off what would become one of the smartest and most hilarious comedies in TV history. So celebrate with an overview of character intros, ★ key scenes, clips, ♫ songs, and other links, why not? [more inside]
posted by Rhaomi on Mar 28, 2024 - 49 comments

Society for Fantastical Computer Anachronism

Welcome to Picotron: Picotron is a Fantasy Workstation for making pixelart games, animations, music, demos and other curiosities. It has a toy operating system designed to be a cosy creative space, but runs on top of Windows, MacOS or Linux. Picotron apps can be made with built-in tools, and shared with other users in a special 256k png cartridge format. [more inside]
posted by SaltySalticid on Mar 23, 2024 - 16 comments

Better Tablet Games for Parrots

If animals are going to use touchscreens, how should we design for them? New research from Rébecca Kleinberger’s lab at Northeastern University delves deep into the data on how parrots use touchscreen devices, with the help of a bespoke gaming app. [more inside]
posted by Hypatia on Mar 21, 2024 - 8 comments

baby toss now has a chance to crit

Stardew Valley has received a huge new update on PC to celebrate the 8th anniversary of the game (with Switch and other versions coming soon). 1.6 has been a long time in the making from creator Eric Barone (otherwise known as ConcernedApe). Want to know what's going on? Read the patch notes (contains spoilers!) or browse the wiki. Yes, it's time to fetch that hoe out of the shed and get those hands dirty!
posted by fight or flight on Mar 19, 2024 - 23 comments

I Spy 🗿

moai.games is a list of 954 examples (and counting) of moai seen in video games, compiled by MeFi's Own game designer gingerbeardman. Why? "Moai are cool. And video games are cool. Oh, and lists are cool too." Read the NintendoLife interview for background on the project, get educated on the history of the grand sculptures (and real-life efforts to preserve them), or if you crave mo' moai, check out MoaiCulture.com's "Popular Culture" page for a comprehensive illustrated guide to 500+ moai in television, film, animation, comic books, literature, poetry, music, board games, magazines, advertising, and more. [more inside]
posted by Rhaomi on Mar 15, 2024 - 9 comments

Finalists for the 59th Nebula Awards

The Science Fiction and Fantasy Writers Association has announced the finalists for the Nebula Awards. [more inside]
posted by Wobbuffet on Mar 14, 2024 - 41 comments

The best Othello app I've found.

There are thirty Reversi (also known by the trademark name Othello) board game apps in the Google Play store. This is the best one and you can play it here in your browser. No ads, no trackers, no in-app purchases. It's a web app (the mobile app just opens the website.) A simple user interface with a minimalist approach to configurations. Completely free and open source. Written in Rust and TypeScript by Nate Stringham. Othello is a simple game but widely explored in computer science. [more inside]
posted by AlSweigart on Mar 8, 2024 - 21 comments

A bigger, better train for Conductor Whiskers

Yesterday, mobile game developer Hit-Point quietly announced Neko Atsume 2, coming this summer to Android and iOS. [more inside]
posted by May Kasahara on Feb 22, 2024 - 23 comments

The art of controlling patterns in time and space

We’ve all seen the classic cartoon juggling farce; the character wiggles their arms up and down while the balls fly in a circular pattern in front of their face, yadda yadda yadda. Most jugglers you ask will groan every time they see this. [...] Now what’s really special about juggling when compared to other inaccurately animated activities is that animation as a medium enables artists to create really creative and unique depictions of juggling that would otherwise be impossible in real life. A poorly animated drum set will still sound like a drum set, and a poorly animated piano will still sound like a piano, but quote-unquote “poorly” animated juggling can lead to some really beautiful patterns that have no real life analogue. [...] As I started diving deeper and deeper into this world of animated juggling I became amazed at the huge variety of ways in which juggling can be visually conveyed and obsessed with finding every single example that I possibly could. [...] I have learned a lot from this project, and in this video I wanted to share some of my findings as well as some notable examples that either really impressed me or even pushed my understanding of what counts as animation.
Juggling YouTuber Jasper Juggles asks (and exhaustively answers) "What's the deal with juggling in animation?" [transcript], featuring hundreds of mesmerizing examples from television, film, cartoons, video games, claymation, zoetropes, and many, many more. [more inside]
posted by Rhaomi on Feb 9, 2024 - 8 comments

Cool Ghosts 4

After a very long hiatus, in “Cool Ghosts 4” [25:08] Matt Lees reviews Frost Punk, The Outer Wilds, and The Shrouded Isle and explores the meaning of, "You did what had to be done," death and reloading, and pragmatism and hypocrisy in video games. Also, Virtual Steven finds out about virtual reality games the hard way.
posted by ob1quixote on Jan 27, 2024 - 8 comments

So Wanderlust is the son of The Traveler and Si'Ha Nova...

Sure you can get your video game lore fix from Dark Souls or Halo, but why not Enter the Danceverse and start your journey down the rabbit hole of the Just Dance Universe, where the perfection obsessed Night Swan battles Mihaly, Brezziana and others the for control of the many worlds of the Danceverse.
posted by PenDevil on Jan 19, 2024 - 3 comments

Remarkable attention for a game that was released 25 years ago

This week, the world’s most-skilled Age of Empires II players are gathered in an apartment in Berlin. On Twitch alone, over 30,000 people are watching live.
posted by one for the books on Jan 12, 2024 - 12 comments

Other Than Game of the Year

Game Developer's 2023 wrap-up: The events that defined the year [more inside]
posted by May Kasahara on Dec 30, 2023 - 17 comments

Ask Not For Whom The Bell Tolls, It Tolls For E3

After nearly three decades and a number of ups and downs for the event, the Entertainment Software Association has announced the end of the Electronic Entertainment Exposition, better known as E3, coming after a deal with geek culture event management firm ReedPop falling apart. [more inside]
posted by NoxAeternum on Dec 12, 2023 - 12 comments

Florida Man: The Video Game

Rockstar has officially released the first trailer for Grand Theft Auto 6. [more inside]
posted by Diskeater on Dec 4, 2023 - 82 comments

The Roottrees are Dead

"The year is 1998. A private jet belonging to the Roottree Corporation has crashed. On it were The Roottree Sisters and their parents. Combined, they were worth over a billion dollars. Now, due to the eccentricities of their great, great grandfather, Elias their money must be redistributed to the rest of the family. But who's actually a BLOOD RELATIVE? Armed only with the power of your mighty dial-up modem, you'll scour for photos, books, articles, and other evidence. Then, you'll make connections and deductions based on the family relationships you uncover."
The Roottrees are Dead is a free deduction game playable on your desktop browser.(dev blog post)
posted by simmering octagon on Nov 19, 2023 - 27 comments

happy birthday mr freeman

25 years ago, on November 19th 1998, a small game studio called Valve Corporation launched their debut game: a zombie shooter and puzzle platformer called Half-Life. Yesterday, Valve published their 25 year anniversary update to the game (complete with restored multiplayer maps, bug fixes, patch notes and a usable crowbar), leading to a new all time high of 14 thousand concurrent players (xitter link). [more inside]
posted by fight or flight on Nov 18, 2023 - 43 comments

You must gather your party before venturing forth

The 50 Best RPGs of All Time. [alt link for anyone who may be blocked]
posted by Artw on Nov 10, 2023 - 81 comments

"This is one of the best endings to a video game I've ever played!"

YouTube video game music analyst, 8-Bit Music Theory (Previously: 1, 2, 3, 4), returns to Hyrule to discuss The Music of Zelda's Best Ending. (Contains major spoilers for the ending of Tears of the Kingdom.)
posted by Mister_Sleight_of_Hand on Nov 9, 2023 - 2 comments

Ostriv: peaceful 18th-century farming simulator

"Ostriv is a city-building game that puts you in a role of a governor of an 18th century town to challenge your creative skills and management abilities." [more inside]
posted by blnkfrnk on Oct 28, 2023 - 22 comments

the narrative unfolds with all the messy complexities of real life

Kentucky Route Zero: It took seven years for the three-person team at Cardboard Computer to finish their masterpiece about a sad, regretful man making one last delivery for his employer's failing antique shop. [more inside]
posted by mecran01 on Oct 1, 2023 - 15 comments

Connecting people through the power of language

Chants of Sennaar [Launch Trailer] “Chants of Sennaar is a language-based puzzle game based on the biblical story of the Tower of Babel. In this retelling, your character makes their way through five floors of a tower, each of which is home to a different community with a different language. Using a pictorial journal, you assign every word you find to a picture, slowly piecing together each language as you go. You use the words you learn to solve other puzzles, navigate the tower, and understand what others are saying. All this is made possible through decoding language — and I can’t overstate how fun the process is.” [via: Polygon]
posted by Fizz on Sep 27, 2023 - 20 comments

I'm going to need to get some quarters

Top 10 Arcades Games Every Year From 1980-1989 (100 Games) [25m] offers without commentary a list of each of the 100 games, showing gameplay and those delicious sound effects. Right away I was struck by "oh yeah, I'd forgotten about that one!"
posted by hippybear on Sep 25, 2023 - 104 comments

suddenly, one of the show’s history experts starts getting very excited.

Time Commanders is a technological game show which sends contestants back in time to reenact historical battles, with the aid of an unnamed real-time strategic combat simulation and 3D CGI visualisations provided by The Creative Assembly. [more inside]
posted by polytope subirb enby-of-piano-dice on Sep 24, 2023 - 7 comments

Escape from Dogtown.

Cyberpunk 2077 2.0 Phantom Liberty Is the Game It Should’ve Always Been [Siliconera] “Though examples of other titles having a redemption from its initial launch exist, such as No Man’s Sky, I never had the motivation to give these games a second chance. But this changed with the Cyberpunk 2077: Phantom Liberty DLC, as CD Projekt RED finally made good on the promises the RPG made when it was originally released in 2020. Even for those who don’t purchase the Phantom Liberty DLC, you’re in for a treat, as the base game feels much more exciting than ever before with the Cyberpunk 2077 2.0 update. [...] Everything from the action sequences to the terrific performances to even the storytelling, this is what I hoped Cyberpunk 2077 would have been from the start. I enjoyed my time with the DLC, and the 2.0 update changes so much that I actually plan to finally beat the base game and see the new ending now. If, like me, you’ve been on the fence about this game or were disappointed in the RPG in the past, I recommend giving Cyberpunk 2077 a second chance.” [Cyberpunk 2077: Phantom Liberty | Update 2.0 Overview] [Phantom Liberty - Official Cinematic Trailer] [more inside]
posted by Fizz on Sep 22, 2023 - 34 comments

Leaked documents from the FTC vs. Microsoft case spilled a lot of beans

It's been a terrible morning for Team Xbox, as a major leak related to the FTC investigation of the Activision Blizzard deal has revealed all kinds of information that Microsoft surely never intended anyone to see. And seriously, this is huge! We now know that Microsoft has been planning an Xbox Series X refresh (potentially arriving in late 2024), and an entire release schedule from Bethesda dated July 2020 (new Bethesda games including DOOM, Dishonored, Fallout & Oblivion) has also been doing the rounds. There's more coming out of this as well, such as a new Xbox controller that appears to be launching alongside the new Xbox Series X revision, and even the revelation that Phil Spencer was interested in acquiring Nintendo back in 2020! The leak also revealed Microsoft's plans to release a new next-generation console in 2028. Via:[Pure Xbox][Polygon][Eurogamer][The Verge]
posted by Fizz on Sep 19, 2023 - 35 comments

Master of puppets.

Lies of P carves a singular space out of the Soulsborne genre [Polygon] “Lies of P is the latest addition in the ever-growing lineup of Soulsborne-inspired games. On paper, it definitely dresses the part. It’s a hack-and-slash game with obtuse mechanics; challenging areas delimited by sweet, sweet checkpoints; and dramatic entrances for each and every boss encounter. The standout element is its narrative, which sets the tale of renowned lying apologist Pinocchio against the Belle Époque era.” [Gameplay Trailer][Story Trailer][1 Hour of Midgame Gameplay] [more inside]
posted by Fizz on Sep 16, 2023 - 10 comments

“digging its own grave in search for gold.”

Unity has changed its pricing model, and game developers are pissed off [The Verge]
“We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user,” the company shared on its blog. “We chose this because each time a game is downloaded, the Unity Runtime is also installed. Also we believe that an initial install-based fee allows creators to keep the ongoing financial gains from player engagement, unlike a revenue share.”
Popular video game engine Unity is making big changes to its pricing structure that’s causing confusion and anger among developers. On Tuesday, Unity announced that on January 1st, 2024, it would be implementing a pay-per-download pricing scheme that would charge developers a flat fee any time a game using Unity software is installed. [more inside]
posted by Fizz on Sep 13, 2023 - 150 comments

"Simply the air we breathe"

Steam, Valve Software's massive online PC gaming store and platform, turns 20 years old today. PC gaming site Rock Paper Shotgun has posted a thoughtful article about this milestone.
posted by May Kasahara on Sep 12, 2023 - 12 comments

Honeycomb Hotel

Honeycomb Hotel (gameplay video) is a traditional logic puzzle: given a honeycomb of 7, 19, or 37 cells, determine which icon should appear in each cell, and which nonbranching path connects every cell. There are ~65000 different puzzles, each with only one right answer. Clues are simple ones like "Mouse is in the same diagonal as Tulip" or "there's a wall between Cherry and Cat," but graphical: from these individual clues you solve the entire puzzle. Solving shows a brief animation of bees flying around, like in Solitaire. No time limit, no storyline, no microtransactions, only pick-up-and-play logic puzzles by Everett Kaser, one of the nearly 40 different logic games he has made since 1991: [more inside]
posted by one for the books on Sep 12, 2023 - 7 comments

Farming, fishing, friendship... faeries?!

Fae Farm is the cozy game I’ve been waiting for since Animal Crossing: New Horizons [CNN] “Fae Farm places you in the sprawling land of Azoria, where you can harvest crops, catch critters, reel in fish, raise animals, defeat monsters, show off fashionable looks, craft items and decorate to your heart’s content, not to mention befriend villagers and even date and marry one. The game takes a lot of cues from cozy games that came before it, including Wylde Flowers, Littlewood, Stardew Valley and, of course, Animal Crossing: New Horizons — but its magical world and abilities, plus its unique art style and convenient game mechanics, make it stand apart from some of the competition and may even set a new standard for cozy games in general.” [more inside]
posted by Fizz on Sep 9, 2023 - 20 comments

TAG TEAM WITH DESTINY

WrestleQuest [Launch Trailer] “WrestleQuest fuses turn-based gameplay of traditional fantasy RPGs like Final Fantasy or Earthbound, with the fantastical world of pro wrestling. In WrestleQuest, players explore a fantasy realm dotted with gyms, arenas, and even shrines to the legends of yesteryear. Combat takes place in the ring (usually) and follows a familiar turn-based cadence, with wrestling moves and action points nimbly taking the place of spells and mana. Land a particularly devastating move from the top rope, and a guy’s plastic arm might pop off. No worries, he just sticks it back on. [...] The characters — 12 of them playable, 400 of them NPCs, and about 30 of those real-life, old-school heroes from the past 40 years — are all action-figure representations. Some aren’t even wrestlers. The world in which the main protagonist “Muchacho Man” lives is a fantasy realm of toys, the kind a middle-schooler would spread out on the bedroom floor and mash up in glorious crossover, non-canonical throwdowns.” [via: Polygon | Game Review]
posted by Fizz on Sep 7, 2023 - 9 comments

Phrygian? I don't even know Ian!

Sure, you probably know there are major and minor scales. But unless you're really into music theory you might not realize those scales come in a whole variety of flavors called "modes"... [more inside]
posted by Zargon X on Sep 6, 2023 - 41 comments

Ground control to Major Todd

Starfield | Overwhelming Scope [Game Informer] “Even in the increasingly crowded marketplace of big, expansive games, Starfield stands out. Leveraging the gameplay Bethesda popularized with The Elder Scrolls and Fallout games, Starfield expands the breadth of exploration to a galaxy of solar systems, planets, and ships. It populates those environments with a rich palette of activities and missions that tap into the outer space fantasy. It’s a staggering span of content to wrap one’s head around. At times, that scope threatens to impair the focus and pacing, and moment-to-moment gameplay is not always a strong suit. But players can expect to uncover hundreds of hours of experimentation in a richly imagined sci-fi playground, and that thrill is worth experiencing.” [more inside]
posted by Fizz on Sep 1, 2023 - 48 comments

a cyberfunk love-letter to Jet Set Radio

Bomb Rush Cyberfunk: Better Red than dead [Shack News] “Set in a funky, futuristic New Amsterdam, the world of Bomb Rush Cyberfunk is ruled by crews of graffiti artists-slash-DJs-slash-superheroes(?). The constant power struggle is a bid to become “All City,” the top of the top. You start as Faux, someone seemingly crucial to the current rankings. But before you can escape a mysterious holding cell and figure out what’s up, another crew leader lops your head off with weaponized vinyl. You wake up with a new (robot) head, a new name (Red) and a new crew, and set off to get your head back and become All City on the way. [...] If you’re an old school Segahead, there are definitely a few holes in your heart in need of filling. Jet Set Radio, which hasn’t seen a new game since the Xbox, is one of the biggest. Bomb Rush Cyberfunk has appeared like a beacon of hope to fill that void, and it does so while bringing new stuff to the table. This game is like a long-lost Dreamcast game in so many different ways, and most of them are good. Clearly, the developers at Team Reptile understand the concept of love.” [Launch Trailer][Gameplay Trailer]
posted by Fizz on Aug 26, 2023 - 14 comments

feed the fire.

Armored Core 6 brings mecha to the masses [Polygon] “The rebooted Armored Core is not a sprawling adventure game à la Elden Ring or Bloodborne, nor does my experience with those games make me a capable mech pilot. Instead, Armored Core 6 is a reconsideration of a classic game series infused with a decade of studio growth, expertise in combat and level design, and the heightened expectations of FromSoftware fans. Armored Core 6 is a faster, more refined Armored Core experience that streamlines the mecha franchise in clever ways. [...] It’s noisy, chaotic, and starkly beautiful, all this clanging metal, ricochets, and explosions. It’s unlike many of the FromSoftware games you may have played over the past decade, to its benefit.” [Launch Trailer][Overview Trailer] [more inside]
posted by Fizz on Aug 25, 2023 - 42 comments

Mamma Mia!

It’s-a-no-longer me: Charles Martinet steps down as Mario’s voice
posted by May Kasahara on Aug 21, 2023 - 15 comments

more cyberpunk than cyberpunk

After Cyberpunk 2077's rocky launch, it's time to bring back Deus Ex [PC Gamer] “Currently published by Square Enix, the Deus Ex series has been on hiatus since 2016, after the (mostly good) Mankind Divided failed to match sales expectations. But the huge attention and commercial success Cyberpunk has garnered, combined with its equally significant problems, has opened up a window for the series to return. This would really be things coming full circle. Deus Ex essentially served as the template for Cyberpunk 2077's core, boasting the same blend of fighting, sneaking and hacking. It also shares plenty of themes, like body modification and corporate conspiracies. For all intents and purposes, Deus Ex is a cyberpunk game. [...] Deus Ex's superiority is particularly evident when it comes to the RPG side of things. Putting aside the bugs and the technical issues, Cyberpunk's biggest problem is that its RPG systems are either poorly implemented or simply don't work at all.” [more inside]
posted by Fizz on Aug 16, 2023 - 25 comments

Take a 4X game but make it cute and cuddly

Why do great games fail? Matt Horton (previously) chats with a game publisher to understand why indie darlings like Season vastly under-perform in sales even after a strong indie game hype cycle and being featured in multiple game events.
posted by simmering octagon on Aug 16, 2023 - 24 comments

“I'm having a good time despite being really terrible at it.”

It's okay to be bad at games [EX | Substack]
“The thing that I eventually came to realize is that it's all about people's expectations. Everything when you're talking about difficulty in games has to be framed in terms of, how do people expect this run to go? And how did it actually go? And are the points of difficulty in the places where I expected them to be? A game is marked out as hard if you expected to be able to do things and you couldn't do them. And it is marked out as easy if the things you expect it to be able to do you could do even if there's a lot of repetition.”
A Q&A with Bennett Foddy, the high priest of videogame difficulty.
posted by Fizz on Aug 15, 2023 - 33 comments

Yelling is not journalism

Why can’t triple-A games come out with perfect polish from day 1? A response by Brandon Sheffield to IGN's Baldur’s Gate 3 is Causing Some Developers to Panic video which itself was a response to Xalavier's (of Hypnospace Outlaw fame) twitter thread about "gently, pre-emptively pushing back against players taking that excitement [about Baldur's Gate 3] and using it to apply criticism or a "raised standard" to RPGs going forward"
posted by simmering octagon on Aug 14, 2023 - 77 comments

Let’s Get Really Nostalgic About The Early Days Of PlayStation

At a GameStop store on Launch Day of PS2 in 2000 [YouTube] ““There was a sense that video games were toys. And Sony is not a toy company.” That’s how a new mini-oral history about PlayStation revolutionizing console gaming begins over at IGN. The words belong to former head of Sony Worldwide Studios, Shawn Layden, and they ring true for anyone who grew up with an NES or SNES. The Nintendo consoles built for angular cartridges could take a beating like children’s building blocks, and the games often revolved around colorful worlds full of knights, dragons, and magic mushrooms. In the ‘90s, PlayStation felt like something entirely different. [...] In addition to the pitch of bringing arcade-level graphics into the home, there was the idea of a video game console that could channel the same feeling of cool imbued in the Sony Walkman and your older sibling’s collection of grunge and hip-hop CDs.” [via: Kotaku]
posted by Fizz on Aug 5, 2023 - 15 comments

Playing with video games

YouTuber Any Austin has a quirky approach to his presenting, and to his subject matter. My favorite I've seen is Snow! (this is about video games) [16m30s]. He also explores "unexpected and odd places" in several games, including Star Wars: Battlefront 2 (2005) [14m], Skyrim [14m], even Mario Kart 8 [13m]. Here's the first part of a series on breath holding for different characters [13m]. One of his unemployment surveys of video game towns [Castle Town, Twilight Princess, 18m]. His YouTube page lists many more.
posted by hippybear on Aug 4, 2023 - 4 comments

How Lara Croft lived and died in Derby.

20 years on, the Tomb Raider story told by the people who were there [Eurogamer] “There are conflicting reports about the origins of Tomb Raider, but everyone agrees that it was Toby Gard who created the Lara Croft character and came up with the idea for a third-person adventure game in which the player explored tombs. Legend has it that Frances Gard, Toby's younger sister, was the inspiration for Lara Croft. The devil is in the detail - some remember seeing prototypes that included an Indiana Jones-style male character, and that Core's bosses were terrified it would spark a lawsuit. Others insist Gard had envisioned a female character from the very beginning, although at first she was called Laura Cruz. Whatever the truth, Gard was the driving force behind Tomb Raider, even if others played a crucial role in bringing his vision to life. Jeremy Heath-Smith is clear in his mind how Tomb Raider came to be. "Tomb Raider came out of my trip to the States," he says, "where Ken Kutaragi showed me the PlayStation. "I got back on a plane, flew home, and called an off-site meeting of the company.” [The history of Tomb Raider][YouTube] [more inside]
posted by Fizz on Aug 3, 2023 - 8 comments

This game makes me feel very seen.

Tourist To Your Own Culture By Veerender Singh Jubbal [Gamespot] “Venba is a game that has been on my radar since its announcement trailer was released in 2020. It comes from a mainly South Asian development team, with its aesthetics, character designs, and sound design drawing its inspiration from the culture to tell a story about a South Asian family trying to reclaim and archive their own underrepresented culture after immigrating to Canada. It is an incredibly ambitious title to pursue when many video games do not try to engage with having cultures or identities outside of the white/western represented. Venba is about trying to figure out your own identity (or sometimes lack thereof) in an all-new environment. This new environment is not kind or accommodating to people who are not considered white, and if you are underrepresented from a culture of color you are swayed and forced to assimilate, leaving what made you unique behind to survive this new place.” [Game Trailer][YouTube] [more inside]
posted by Fizz on Aug 2, 2023 - 5 comments

Thanks, Anita

Shutting Down Feminist Frequency [more inside]
posted by May Kasahara on Aug 1, 2023 - 33 comments

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